Simarnia

The Barbarian Wilds

The region known as Simarnia is a sizeable swathe of land that borders the Blasted Lands to the South-West, Kavristan to the South-East, Pharnce  to the East and North, and Churna  to the West. It harbours no cities or towns, only encampments and fortresses of the many tribes that occupy the land.

Description
There are dozens of tribes within Simarnia, eking out whatever existence they can from the harsh landscape. Most are human, though Kobold tribes are also common, and whilst there are few static camps – most of the tribes opt for a nomadic lifestyle – there are occasional bastions of civilisatissssssssson within the borders of Simarnia, commonly referred to as Croag-mecklen, or Safe Tents. These are primarily the holdings of the most powerful clans, with the central Croag-mecklen, Ganach, serving as the seat of the Cunir; the closest Simarnia has to a ruler.

Culture
Whilst outwardly primitive in nature, the people of Simarnia are not uncultured savages. They are not even uncivilised; over the years they have come to accept and adapt many aspects of different cultures. But at their heart they are nomads; raising cattle and living off the land, occasionally skirmishing with other tribes over land and resources. Although children are born into a tribe, they can change their allegiance, if defeated in battle or otherwise shamed.

Every seven years, the tribes begin the Cuniranaaren, a competition in which the tribes compete with one another for stewardship of Simarnia. The tribes enter into a year-long open war, in which the only goal is to claim as many territories and tribesmen as possible. After the year is over, the largest tribe takes up residence of Ganach, and the chief becomes the Cunir for the next seven years, when the cycle starts over.

Appearance
Simarnians vary in appearance a good deal, as the tribes have assimilated people from a diverse range of ethnic origins. Most have tanned skin and thick hair, but colour, height, and build vary greatly between tribes.

Each tribe has its own cultural dress and markings; most tribesmen wear leathers and fur, and decorate their skin with colourful paints and markings.

Notable Locations
●       Ganach

●       Craag-Mecklen Fireblood

●       Craag-Mecklen Six Hoof



Notable Inhabitants
●       Cunir Brayl